orbit/js/combat
Brian Fertig a28aa6f7fa Add stun visual read to Boleadoras-strung enemies
- Strung hostiles dim to the data's fx.stunAlpha and show a crackling discharge (Fx.stunArms) while the snare holds, then recover with a release beat when the stun expires or on kill/revive
- Add Fx.stunArms/killStunArms + jagBolt helpers for the per-frame discharge (jagged bolts, sparks, hull stutters) tied to the snare's clock
- Store per-craft stun color/alpha from the bola catch and drive hold/release via _stunHoldFrame/_stunRelease in CombatSystem
- Add dev/stun-shot.mjs CDP script + screenshots, extend combat tests for dim/discharge/release, bump skills-bar test timeout, reformat skills.json, refresh toxic-land video
2026-09-27 16:58:59 -06:00
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Aiming.js
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Bullet.js
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CamShake.js
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Combat.js
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CombatHud.js
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CombatScene.js
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CombatSfx.js
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CombatSystem.js Add stun visual read to Boleadoras-strung enemies 2026-09-27 16:58:59 -06:00
Encounters.js
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EnemyShip.js
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EnemyTypes.js
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Fx.js Add stun visual read to Boleadoras-strung enemies 2026-09-27 16:58:59 -06:00
Missile.js
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NeutralShip.js
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StarDrift.js
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TransportShip.js
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Waves.js
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Weapons.js
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XpManager.js
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main.js
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