- Strung hostiles dim to the data's fx.stunAlpha and show a crackling discharge (Fx.stunArms) while the snare holds, then recover with a release beat when the stun expires or on kill/revive - Add Fx.stunArms/killStunArms + jagBolt helpers for the per-frame discharge (jagged bolts, sparks, hull stutters) tied to the snare's clock - Store per-craft stun color/alpha from the bola catch and drive hold/release via _stunHoldFrame/_stunRelease in CombatSystem - Add dev/stun-shot.mjs CDP script + screenshots, extend combat tests for dim/discharge/release, bump skills-bar test timeout, reformat skills.json, refresh toxic-land video |
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| .. | ||
| bh-dossier.json | ||
| bh-dossier.png | ||
| bh-hunt.json | ||
| bh-hunt.png | ||
| bh-locked.json | ||
| bh-locked.png | ||
| bh-mark.json | ||
| bh-mark.png | ||
| combat-main.png | ||
| combat-range.png | ||
| jb-wrap.json | ||
| jb-wrap.png | ||
| jobboard-board.png | ||
| jobboard-drawer.png | ||
| jobboard-left.png | ||
| marquee-lock.png | ||
| marquee-max.png | ||
| marquee-old.png | ||
| marquee-peel.png | ||
| marquee-scramble.png | ||
| marquee-shatter.png | ||
| marquee-sync.png | ||
| ram-charge.mp4 | ||
| ram-dash.png | ||
| ram-impact.png | ||
| ram-trail.png | ||
| skills-bar-assign.png | ||
| skills-bar-no-energy.png | ||
| skills-bar-ready.png | ||
| skills-bar-recharging.png | ||
| skills-bar.json | ||
| skills-seat.png | ||
| skills-window-chain.png | ||
| skills-window-closed.png | ||
| skills-window-long-tree.png | ||
| skills-window-ranked.png | ||
| skills-window-selected.png | ||
| skills-window.json | ||
| skills-window.png | ||
| stun-1.png | ||
| stun-2.png | ||
| stun-3.png | ||
| stun-4-released.png | ||