- Strung hostiles dim to the data's fx.stunAlpha and show a crackling discharge (Fx.stunArms) while the snare holds, then recover with a release beat when the stun expires or on kill/revive - Add Fx.stunArms/killStunArms + jagBolt helpers for the per-frame discharge (jagged bolts, sparks, hull stutters) tied to the snare's clock - Store per-craft stun color/alpha from the bola catch and drive hold/release via _stunHoldFrame/_stunRelease in CombatSystem - Add dev/stun-shot.mjs CDP script + screenshots, extend combat tests for dim/discharge/release, bump skills-bar test timeout, reformat skills.json, refresh toxic-land video |
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| .. | ||
| fonts | ||
| fx | ||
| images | ||
| music | ||
| speech | ||
| videos | ||
| bar.png | ||
| skilltree.png | ||