- On a confirmed class lock-in, GameScene now sets `_skillTreeAfterPick` and, once the class window's close beat finishes, delays 320 ms then opens SkillWindow with `source: 'classPick'`, handing the player straight into spending their banked points. - Add an e2e check in classes-browser.test.mjs that a confirmed pick closes the class console and opens the skill tree with spendable points. - Refresh skills-window screenshot fixtures to match current rendering. |
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| .. | ||
| bh-dossier.json | ||
| bh-dossier.png | ||
| bh-hunt.json | ||
| bh-hunt.png | ||
| bh-locked.json | ||
| bh-locked.png | ||
| bh-mark.json | ||
| bh-mark.png | ||
| combat-main.png | ||
| combat-range.png | ||
| jb-wrap.json | ||
| jb-wrap.png | ||
| jobboard-board.png | ||
| jobboard-drawer.png | ||
| jobboard-left.png | ||
| marquee-lock.png | ||
| marquee-max.png | ||
| marquee-old.png | ||
| marquee-peel.png | ||
| marquee-scramble.png | ||
| marquee-shatter.png | ||
| marquee-sync.png | ||
| skills-bar-assign.png | ||
| skills-bar-no-energy.png | ||
| skills-bar-ready.png | ||
| skills-bar-recharging.png | ||
| skills-bar.json | ||
| skills-seat.png | ||
| skills-window-chain.png | ||
| skills-window-closed.png | ||
| skills-window-long-tree.png | ||
| skills-window-ranked.png | ||
| skills-window-selected.png | ||
| skills-window.json | ||
| skills-window.png | ||