- New QuestTrackerHud component slides in below the system dossier once it folds, showing active quests (main story first) with a live progress checklist under the priority quest - Priority quest: player can set/clear via row popup or console; auto-assigns to first active story quest; cleared state sticks until a grant or claim re-arms it - QuestWindow gains SET PRIORITY / CLEAR PRIORITY controls and openAt() to land on a specific quest (used by SHOW MORE / VIEW QUEST) - GameScene wires the tracker into the dossier lifecycle: hidden while expanded, slides out before expand, slides in on collapse; pointerdown contract prevents world clicks from leaking through rows and popups - SurfaceScene delegates priority changes to the sleeping GameScene's ledger - QuestState serializes/deserializes priority + cleared flag for save round-trips - quests.json gains a tracker section (title, maxVisible, slideMs, toast configs) - New dev/quest-tracker.test.mjs pins the full contract; dev/quests.test.mjs extended with priority and tracker-knob checks; system-hud test updated for the extra tracker elements |
||
|---|---|---|
| .. | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| GalaxyView.js | ||
| GlitchText.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| QuestTrackerHud.js | ||
| QuestWindow.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| SignalCompass.js | ||
| SlotCard.js | ||
| Toast.js | ||