- While `this.combat.active` is true, call `compass.refresh([])` and return early so edge arrows and name boxes step aside. - Combat chrome (threat markers, off-screen hostile arrows, kill feed) owns the screen edge while the player is shooting; nav chips would only compete with it. - The target set is recomputed every frame, so nothing is lost — a mid-fight discovery still pings above, and the first non-combat frame re-feeds the compass entries. |
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|---|---|---|
| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||