orbit/js/scenes
Brian Fertig 9d40103cce Add a lived-in layer: settlements in generated systems
The galaxy was settled long before the player arrives. Systems now
host colonies on habitable worlds, mining stations over resource
worlds, cloud bases riding gas giants, stations adrift in open
space, and beacons — or report "charted · unclaimed" when empty.

- data/settlements.json: the shared kind vocabulary (label, theme,
  population range, anchor type); add a kind = JSON + naming pool.
- Per-archetype rates in data/systems.json (chance + required
  planet class) and a core→rim density gradient in data/galaxy.json
  (falloff/floor), keyed off each record's new rNorm.
- Draws stay in a stable order on the system's own Rng stream, so
  lazy and eager generation still produce identical content.
- Every settlement keeps owner: null, a reserved seam for the
  factions/pirates that will claim them later.
- NameGenerator.station() names from anchor + kind ("Kest Skyspire").
- SystemReport.js is a pure, testable formatter (dossier lines,
  "charted · unclaimed" for empty); GameScene's HUD renders it and
  Node tests cover structure, mix, gradient, naming, lazy === eager.
2026-09-03 11:25:03 -06:00
..
GameScene.js Add a lived-in layer: settlements in generated systems 2026-09-03 11:25:03 -06:00
MenuScene.js