orbit/dev/shots
Brian Fertig f9f5dca694 Rework faction systems into active war zones with faction-driven encount
- Faction-controlled systems now spawn only opposing-faction hostiles (never pirates/neutrals), and local-faction fighters join the player as allies during the fight.
- Rework patrol, bounty, and escort side-quests to the faction war model: patrols are always in-system vs one seeded rival; bounties target a rival's member in a hostile neighbor gated on jump-gate access; escorts rescue a trapped transport in hostile space and deliver it back through the gate into friendly territory.
- Implement per-faction reputation standing (setFaction/changeFaction) with save persistence; faction-owned places now resolve standingFor() via the controlling faction.
- Job boards on faction worlds post only faction-context missions with generic war-voice descriptions ({enemy} placeholder); neutral boards unchanged.
- Update all dev test suites (encounters, bounty-hunts, escort, escort-flow, reputation, sidequests) to cover the new faction rules and gate locks.
2026-09-29 21:22:42 -06:00
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bh-dossier.json
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bh-dossier.png
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bh-hunt.json
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bh-hunt.png
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bh-locked.json
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bh-locked.png
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bh-mark.json
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bh-mark.png
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combat-main.png
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combat-range.png
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jb-wrap.json
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jb-wrap.png
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jobboard-board.png
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jobboard-drawer.png
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jobboard-left.png
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marquee-lock.png
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marquee-max.png
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marquee-old.png
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marquee-peel.png
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marquee-scramble.png
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marquee-shatter.png
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marquee-sync.png
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ram-charge.mp4
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ram-dash.png
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ram-impact.png
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ram-trail.png
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skills-bar-assign.png Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-bar-no-energy.png Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-bar-ready.png Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-bar-recharging.png Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-bar.json Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-seat.png Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-window-chain.png Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-window-closed.png Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-window-long-tree.png Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-window-ranked.png Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-window-selected.png Rework faction systems into active war zones with faction-driven encount 2026-09-29 21:22:42 -06:00
skills-window.json Add Inferno and Nanobots skills to the Vanguard tree 2026-09-27 22:06:03 -06:00
skills-window.png
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stun-1.png Add stun visual read to Boleadoras-strung enemies 2026-09-27 16:58:59 -06:00
stun-2.png Add stun visual read to Boleadoras-strung enemies 2026-09-27 16:58:59 -06:00
stun-3.png Add stun visual read to Boleadoras-strung enemies 2026-09-27 16:58:59 -06:00
stun-4-released.png Add stun visual read to Boleadoras-strung enemies 2026-09-27 16:58:59 -06:00