- Add `bulletHoming` config section and `stepHomingBullets` pass so Mindweave bolts/shells bend toward the nearest live hostile for a capped duration (turn-rate limited, range-limited, own-wing exempt) - Extend telekinetic wave (`stepTkwaves`) to shove/pull every hostile craft in radius, not just the player; own wing and cloaked craft are excluded - Extend illusion pop rule so rival-faction enemy tracers can pop their own court's phantoms (all-hostile), while own-wing bolts pass through and unclaimed courts remain player-only - Tag illusions and tkwaves with `factionId` to support the all-hostile targeting rules - Switch apex_mauler weapon from single "lance" to 3-bolt "burst" pattern (16 dmg each, fan 0.12 rad) per updated design comment - Add `dev/faction-battle-sim.mjs`: headless Node harness that runs the real combat stack with Phaser stubs to fight random faction compositions and print win/loss + power reports |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| classes.json | ||
| combat.json | ||
| comms.json | ||
| creditshud.json | ||
| economy.json | ||
| factions.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| goods.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| progression.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| shipScreen.json | ||
| shopui.json | ||
| sidequests.json | ||
| signalCompass.json | ||
| skills.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||
| vignettes.json | ||