orbit/data
Brian Fertig 722dbc8415 Add Mindweave bullet homing and all-hostile ability targeting
- Add `bulletHoming` config section and `stepHomingBullets` pass so Mindweave bolts/shells bend toward the nearest live hostile for a capped duration (turn-rate limited, range-limited, own-wing exempt)
- Extend telekinetic wave (`stepTkwaves`) to shove/pull every hostile craft in radius, not just the player; own wing and cloaked craft are excluded
- Extend illusion pop rule so rival-faction enemy tracers can pop their own court's phantoms (all-hostile), while own-wing bolts pass through and unclaimed courts remain player-only
- Tag illusions and tkwaves with `factionId` to support the all-hostile targeting rules
- Switch apex_mauler weapon from single "lance" to 3-bolt "burst" pattern (16 dmg each, fan 0.12 rad) per updated design comment
- Add `dev/faction-battle-sim.mjs`: headless Node harness that runs the real combat stack with Phaser stubs to fight random faction compositions and print win/loss + power reports
2026-09-30 17:54:03 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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classes.json
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combat.json Add Mindweave bullet homing and all-hostile ability targeting 2026-09-30 17:54:03 -06:00
comms.json Add compact video-only comms box for in-combat visual calls 2026-09-28 13:28:31 -06:00
creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json Tune jumpgate activation research duration to 20 s 2026-09-30 15:36:27 -06:00
goods.json
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landing.json
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manifest.json
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map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json
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quests.json
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reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shipScreen.json
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shopui.json
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sidequests.json Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
signalCompass.json
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skills.json Add Inferno and Nanobots skills to the Vanguard tree 2026-09-27 22:06:03 -06:00
stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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