orbit/data
Brian Fertig 9299859003 Add CRT scanlines and RGB pull-apart to the command deck
- Port the menu's GlitchText chromatic fringe to ActionBar: additive
  magenta/cyan icon ghosts, label ghosts with per-slot phase, and a panel
  outline ghost that activates during glitch bursts.
- Add a tiled-scanline overlay (1 dark row per pitch) matching CyberOverlay,
  configurable via actionbar.scanline with theme.overlay.scanline defaults.
- Replace idleGhost with animation.rgb (idleOffset/burstOffset/idleAlpha/
  burstAlpha); level now decays ~90 ms after triggerBurst for the fast-snap
  GlitchText feel while slice bars linger.
- Update README, PROJECT_NOTES, and research-builds tests to cover the new
  scanline and rgb config keys.
2026-09-03 20:42:33 -06:00
..
actionbar.json Add CRT scanlines and RGB pull-apart to the command deck 2026-09-03 20:42:33 -06:00
builds.json Add command deck UI and research/build data layer 2026-09-03 20:33:04 -06:00
galaxy.json Add a lived-in layer: settlements in generated systems 2026-09-03 11:25:03 -06:00
game.json Add discovery system with off-screen compass and in-world planet layout 2026-09-03 19:45:21 -06:00
manifest.json Add command deck UI and research/build data layer 2026-09-03 20:33:04 -06:00
menu.json Main menu: cyberpunk UI overhaul + shared theme layer 2026-09-03 16:27:25 -06:00
naming.json Add a lived-in layer: settlements in generated systems 2026-09-03 11:25:03 -06:00
planets.json Add discovery system with off-screen compass and in-world planet layout 2026-09-03 19:45:21 -06:00
research.json Add command deck UI and research/build data layer 2026-09-03 20:33:04 -06:00
settlements.json Add a lived-in layer: settlements in generated systems 2026-09-03 11:25:03 -06:00
ship.json
systems.json Add a lived-in layer: settlements in generated systems 2026-09-03 11:25:03 -06:00
theme.json Remove cyberpunk overlay from game scene 2026-09-03 18:47:54 -06:00