- ShipWindow hosts a ConfirmOverlay (depth 30) so the SET DESTINATION dialog always paints above the console chrome - Each remote exit row in the bay manifest becomes a hit-testable tap surface with hover state; local-system rows read HERE and stay inert - Tapping a row opens the confirm dialog built from shipScreen.json templates; CONFIRM fires onSetDestination(systemId, objectId) through GameScene.setDestination, same seam as the map console - ESC cancels the dialog before closing the console; closing the console cancels an open dialog to avoid orphan scrim - Add dev/ship-cargo-dest.test.mjs covering hosting, row tappability, ask/confirm/cancel/close/repaint paths - Update landing.json arid-land-03 shop reference from ice-shop-03 to arid-shop-03 - Add lava-shop-01.png and lava-shop-03.png assets - Extend dev/ship-shot.mjs with ?tapExit / ?clickExit probes for headless verification |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| combat.json | ||
| comms.json | ||
| creditshud.json | ||
| economy.json | ||
| factions.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| goods.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| progression.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| shipScreen.json | ||
| shopui.json | ||
| sidequests.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||
| vignettes.json | ||