orbit/js
Brian Fertig 8cce093a79 Add 16 elite faction fighters with a duel arena and skill layer
- Register 8 Apex (frames 30-37) and 8 Mindweave (frames 40-47) in
  data/combat.json enemyTypes at 2x damage / 3.5x armor vs the pirate,
  each with a distinct weapon pattern and ability kit
- New shared skill layer (js/combat/EnemyAbilities.js): cloaked ambush,
  flank strafe, blink reposition, illusion decoys, telekinetic waves;
  wired into CombatSystem update/collide with cloak gating on fire,
  targeting, and player skills
- Add sweep/spiral/shell weapon patterns in js/combat/Weapons.js
- New ?combat=apex / ?combat=mindweave duel arena with an in-game
  DuelPicker (keys 1-8 / click, 0 = whole pack); plain ?combat demo
  unchanged
- Paint the 16 missing spritesheet frames (ships-enemy.png) so the
  fighters are visible; add a PNG alpha regression test guarding against
  blank cells
- Add dev/cdp-faction-arena.mjs CDP smoke check and extend
  dev/combat.test.mjs with faction roster, balance, ability, duel, and
  sheet-pixel checks
2026-09-28 21:33:23 -06:00
..
build
…
combat Add 16 elite faction fighters with a duel arena and skill layer 2026-09-28 21:33:23 -06:00
comms Add compact video-only comms box for in-combat visual calls 2026-09-28 13:28:31 -06:00
config
…
dev
…
economy
…
entities
…
galaxy
…
mining
…
player
…
quests
…
reputation
…
research
…
save Persist combat vitals in save data and restore damage on load 2026-09-28 19:06:11 -06:00
scan
…
scenes Add 16 elite faction fighters with a duel arena and skill layer 2026-09-28 21:33:23 -06:00
ship
…
skills
…
tether
…
ui Add 16 elite faction fighters with a duel arena and skill layer 2026-09-28 21:33:23 -06:00
utils
…
vendor
…
vignettes
…
visuals
…
main.js
…