orbit/data
Brian Fertig 8cce093a79 Add 16 elite faction fighters with a duel arena and skill layer
- Register 8 Apex (frames 30-37) and 8 Mindweave (frames 40-47) in
  data/combat.json enemyTypes at 2x damage / 3.5x armor vs the pirate,
  each with a distinct weapon pattern and ability kit
- New shared skill layer (js/combat/EnemyAbilities.js): cloaked ambush,
  flank strafe, blink reposition, illusion decoys, telekinetic waves;
  wired into CombatSystem update/collide with cloak gating on fire,
  targeting, and player skills
- Add sweep/spiral/shell weapon patterns in js/combat/Weapons.js
- New ?combat=apex / ?combat=mindweave duel arena with an in-game
  DuelPicker (keys 1-8 / click, 0 = whole pack); plain ?combat demo
  unchanged
- Paint the 16 missing spritesheet frames (ships-enemy.png) so the
  fighters are visible; add a PNG alpha regression test guarding against
  blank cells
- Add dev/cdp-faction-arena.mjs CDP smoke check and extend
  dev/combat.test.mjs with faction roster, balance, ability, duel, and
  sheet-pixel checks
2026-09-28 21:33:23 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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classes.json
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combat.json Add 16 elite faction fighters with a duel arena and skill layer 2026-09-28 21:33:23 -06:00
comms.json Add compact video-only comms box for in-combat visual calls 2026-09-28 13:28:31 -06:00
creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json
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goods.json
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landing.json
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manifest.json
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map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json
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quests.json
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reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shipScreen.json
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shopui.json
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sidequests.json Tune level-6+ encounters and bounty tiers with weighted rosters and XP s 2026-09-27 19:45:57 -06:00
signalCompass.json
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skills.json Add Inferno and Nanobots skills to the Vanguard tree 2026-09-27 22:06:03 -06:00
stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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