orbit/dev
Brian Fertig 8afe4c78c6 Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue
- Introduce the `firstForeignPlanet` trigger: when the player discovers a planet in a non-home system, Trestle (new out-of-system mentor character) delivers a two-part ack comm pair (meetup + quest claim), with dedicated video and speech assets.
- Make audio cache keys folder-scoped so characters with identically-named clips (e.g. both having `intro-01.mp3`) don't collide in the loader.
- Add an amber pulsing attention cue (halo + staggered sonar rings) on the ACKNOWLEDGE button for ack comms, driven per-frame from CommsBox.update().
- Put the ActionBar deck into a standby state while an ack comm holds: slots go inert (no hover/press), dimmed visually; re-arms when the comm ends. GameScene wires this via `actionBar.setEnabled()` each frame based on `comms.paused`.
- Extend MenuButton to accept a custom border color so the ACK button can wear the box's amber against the cyan UI.
- Add dev self-check harnesses (`comms-trestle.mjs`, `comms-trestle-hold.mjs`) and update existing tests to cover the new pair, folder-scoped keys, deck standby behavior, and pulse animation.
- Disable browser module caching in CDP probe/shot scripts to avoid stale ES modules shadowing on-disk changes during dev testing.
2026-09-09 12:12:34 -06:00
..
asteroids.test.mjs Compact the system dossier to identity + faction status 2026-09-08 12:07:18 -06:00
build-check.html
…
build-check.mjs
…
builds.test.mjs
…
cdp-eval.mjs
…
cdp-firefox.mjs
…
cdp-probe.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
cdp-shot.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
cdpshot.mjs
…
clickout-test.html
…
clickout-test.mjs
…
comms-click.html
…
comms-click.mjs
…
comms-hold.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-hold.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-shot.html
…
comms-shot.mjs
…
comms-trestle-hold.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle-hold.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-types.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-types.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-upgrade-hold.html Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms-upgrade-hold.mjs Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms.test.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
compass-far.html
…
compass-far.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
contact.test.mjs
…
container-probe.html
…
container-probe.mjs
…
decode.test.mjs
…
dialog-shot.html
…
dialog-shot.mjs
…
discovery.test.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
exit-gate-shot.html Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
exit-gate-shot.mjs Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
frames.test.mjs
…
galaxy-labels.test.mjs
…
galaxy-map.test.mjs Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
galaxy.test.mjs Force starting system to be a Main Sequence star 2026-09-08 21:58:34 -06:00
gate-comms.html
…
gate-comms.mjs
…
hold-restore.html
…
hold-restore.mjs
…
jump-travel.test.mjs
…
jumpgate.test.mjs
…
jumps.test.mjs Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
landing-click.html
…
landing-click.mjs
…
map-click.html
…
map-click.mjs
…
map-shot.html
…
map-shot.mjs
…
menu-intro-test.html
…
menu-intro-test.mjs
…
mineral-hud.test.mjs
…
mining-test.html
…
mining-test.mjs
…
mining.test.mjs Add asteroid field depletion and restyle station compass + research edge 2026-09-08 13:18:48 -06:00
music.test.mjs
…
nebula.test.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
phaser-loader.mjs
…
phaser-stub.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
planet.test.mjs
…
popup-shot.html
…
popup-shot.mjs
…
probe-imports.html
…
quest-tracker.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
quests.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
queue-celebrate.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
queue-celebrate.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
reputation.test.mjs
…
research-builds.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
research-complete-shot.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-complete-shot.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-shot.html
…
research-shot.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
route-shot.html Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
route-shot.mjs Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
route.test.mjs Add SET DESTINATION route plotting with compass guidance 2026-09-07 20:10:15 -06:00
saves-ui-test.html
…
saves-ui-test.mjs
…
saves.test.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
scan-test.html
…
scan-test.mjs
…
scan.test.mjs
…
scene-restart-probe.html
…
scene-restart-probe.mjs
…
server.mjs
…
sfx.test.mjs
…
ship-behavior.test.mjs
…
shot-firefox.mjs
…
signal-compass-flow.html
…
signal-compass-flow.mjs
…
signal-compass.test.mjs
…
smoke-game.mjs
…
star-art.test.mjs
…
starfield.test.mjs
…
station-frames.test.mjs Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
station-shot.html Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
station-shot.mjs Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
surface-flow.mjs
…
surface-hud-shot.html
…
surface-hud-shot.mjs
…
surface-hud.html
…
surface-hud.mjs
…
surface-shot.html
…
surface-shot.mjs
…
surface-skip.html
…
surface-skip.mjs
…
surface-test.html
…
system-category.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
system-chart.test.mjs Change galaxy layout to a 2:1 field and harden jump-network construction 2026-09-08 14:51:19 -06:00
system-effects.test.mjs Add habitable storm visual effect and ice landing videos 2026-09-08 21:46:15 -06:00
system-hud.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
test-game.html
…
tether-flow.html
…
tether-flow.mjs
…
tether-newworld.html
…
tether-newworld.mjs
…
tether.test.mjs Fix tether visible-arc logic for exact internal tangency 2026-09-08 11:24:02 -06:00
video-reopen.html Updated tests 2026-09-08 10:36:48 -06:00
video-reopen.mjs Updated tests 2026-09-08 10:36:48 -06:00
video-replay.html Updated tests 2026-09-08 10:36:48 -06:00
video-replay.mjs Updated tests 2026-09-08 10:36:48 -06:00
wdshot.mjs
…
world-names.test.mjs
…
zorder-test.html
…
zorder-test.mjs
…