- Locked gates (neutral → faction, below minLevel) now render their swirling center in the controlling faction's hue as an in-world "that gate belongs to someone" tell, complementing the comm window's grayed REQUEST JUMP and lock message. - JumpGate.setFactionTint tints the active swirl (setTint) or recolors the procedural fallback field discs; null clears back to the ordinary swirl. Falsy-but-valid hues (e.g. 0x000000) are not treated as clear. - GameScene.gateFactionTintFor resolves the destination faction's color; _refreshGateFactionTints re-resolves all gates at build, once the XP ledger exists (save may have already lifted the lock), and on each level-up event to clear tints as the lock lifts. - Test harness extended with setTint/setFillStyle mocks; new checks cover tint apply/clear/falsy-hue on the sprite path and field-disc recolor + restore on the fallback path. |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| combat.json | ||
| comms.json | ||
| creditshud.json | ||
| economy.json | ||
| factions.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| goods.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| progression.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| shipScreen.json | ||
| shopui.json | ||
| sidequests.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||
| vignettes.json | ||