- Raiders now roll an attack comm on-screen (50%) or on rolling-wave arrival (20%), and a defeat comm on kill (20%), driven by per-type config in combat.json - New bounty-attack comm fires when the wanted leader's fight stands up in GameScene._fireBountyEngagements - Ship 12 pirate speech clips, 3 enemy video clips, and register three new senders (pirate, pirate_defeat, pirate_bounty) in comms.json - Wire onComm seam through CombatSystem so the scene can arm CommsHub triggers; rolls are no-ops when the seam is absent - Add combat, bounty-hunt, and comms test coverage for the new roll logic, trigger arming, asset presence, and roster count |
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| fonts | ||
| fx | ||
| images | ||
| music | ||
| speech | ||
| videos | ||
| bar.png | ||