orbit/data
Brian Fertig 8a85ec9fff Tune level-6+ encounters and bounty tiers with weighted rosters and XP s
- Combat bands split at level 6 (5–7), 9–12, and 13+ (9–12 cap) with
  weighted pirate rosters; compose() now draws `pirateTypes` from the band
  roster and GameScene uses it when spawning one-shots.
- Patrol encounters gain tiered bands (levels 6+) with mixed rosters,
  fatter rolling waves (up to 20 deep / 6 concurrent), contact-count odds
  overrides, and per-tier `xpScale` dials; legacy array rosters normalize
  to the weighted table.
- Bounty hunts replace the stubbed marksman band with tuned tiers
  (marksman 6–10, deadeye 11–14, apex 15+): growing pickets and escorts,
  escort roster mixes, elite armor/damage scales 3×–4×, and `xpScale`
  trims so payout pace tracks the curve.
- Tests updated to assert the new band shapes, roster draws, XP scaling,
  and tier resolution; skills-bar screenshots refreshed.
2026-09-27 19:45:57 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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classes.json Add level-5 class selection with Vanguard and Wraith bonuses 2026-09-26 18:58:37 -06:00
combat.json Tune level-6+ encounters and bounty tiers with weighted rosters and XP s 2026-09-27 19:45:57 -06:00
comms.json
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creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json
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goods.json
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landing.json
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manifest.json Add skill layer: data-driven Skill Tree, combat bar seats, and two Vangu 2026-09-27 07:20:55 -06:00
map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json
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quests.json
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reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shipScreen.json Add level-5 class selection with Vanguard and Wraith bonuses 2026-09-26 18:58:37 -06:00
shopui.json
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sidequests.json Tune level-6+ encounters and bounty tiers with weighted rosters and XP s 2026-09-27 19:45:57 -06:00
signalCompass.json
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skills.json Add stun visual read to Boleadoras-strung enemies 2026-09-27 16:58:59 -06:00
stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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