orbit/js/ui
Brian Fertig e2878da59c Add faction worldgen layer: territories, capitals, bridges, and arid pla
- Assign each jump-tree branch a faction (apex/mindweave/zenith) with seeded
  shuffle; territory = depth 2..maxDepth-1 per branch, ring + tips stay neutral
- Designate four capital worlds (neutral + one per faction) as the outermost
  planet of their system, with fixed frames 18-21 and faction-owned settlements
- Add cross-branch bridge gates in the middle belt so factions can reach each
  other without routing through the trunk; Dijkstra picks the shorter route
- Introduce arid planet class (always habitable, settles as colony) across all
  system types with rebalanced class weights
- Wire Trestle's last brief to auto-set destination to the neutral capital on
  acknowledgment (CommsHub onEnd → GameScene._commEnded)
- Render faction ring layer + capital seat marks on the galaxy plate; style
  bridge lanes distinctly from trunk edges
- Populate settlement owner from system faction (reputation seam now live);
  SystemReport reads faction label/color
- Add dev/factions.test.mjs covering config, branches, capitals, territory,
  arid, bridges, determinism; update existing tests for new invariants
2026-09-10 21:45:33 -06:00
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ActionBar.js Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
BuildWindow.js
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CommsBox.js Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
CommsPanel.js
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ConfirmOverlay.js Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
CyberShape.js
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DiscoveryCompass.js Add asteroid field depletion and restyle station compass + research edge 2026-09-08 13:18:48 -06:00
GalaxyView.js Add faction worldgen layer: territories, capitals, bridges, and arid pla 2026-09-10 21:45:33 -06:00
GlitchText.js
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MapWindow.js Auto-install level-1 tether on first landing of any world 2026-09-09 13:11:38 -06:00
MenuButton.js Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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QuestTrackerHud.js Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
QuestWindow.js Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
ResearchWindow.js Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
SavePanel.js Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
SignalCompass.js
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SlotCard.js Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
Toast.js Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00