orbit/js/scenes
Brian Fertig 81a1589307 Add neutral-only encounter comms and soundtrack
- Introduce a NEUTRAL-ONLY encounter path: when escorts are live with zero hostiles, the combat seam now carries a `neutral` flag so the scene can swap to a dedicated neutral hum instead of the combat shuffle.
- Fire two new pilot comms once per neutral encounter — `neutralScan` (pilot on screen) and `neutralScanComplete` (first pilot break-off) — via a new `onComm` seam in CombatSystem; hostile-only beats stay silent during neutral encounters.
- Add `neutral` music context to data/music.json with its own shuffle playlist, load it in GameScene, and resume the correct context on wake.
- Ship a `?neutral` dev boot (two pilots, 8 s escort window) for testing the full beat at home, plus tests covering the comm seam, mixed→neutral re-resolution, and data validation.
2026-09-22 20:12:41 -06:00
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GameScene.js Add neutral-only encounter comms and soundtrack 2026-09-22 20:12:41 -06:00
MenuScene.js
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SurfaceScene.js
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