- Widen the data-driven base width and clamp the panel to at least the widest button plus padding, since MenuButton measures itself in the live web font and won't shrink below its label. - Rewrite layout() with a top-edge-relative p() helper so the header/MINE/CANCEL order stays consistent whether the popup opens above or below the anchor. - Add dev/popup-shot.html/.mjs to boot the game headless, await the typefaces (same contract as js/main.js), open the mining menu on a deterministic cluster, and report panel/button geometry plus fit booleans. - Extend dev/wdshot.mjs with an optional settleMs argument so pages with top-level awaits (font loading) can finish their async boot before the setup script runs. |
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|---|---|---|
| .. | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| galaxy.json | ||
| game.json | ||
| manifest.json | ||
| menu.json | ||
| naming.json | ||
| planets.json | ||
| research.json | ||
| save.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||