- New `factionGateLocked` pure rule in JumpTravel.js: a gate from a neutral system into a faction-controlled one is locked while the player's combat level is below `minLevel`; gates from faction space and neutral→neutral hops are never locked - Config section `gates.jump.factionLock` (enabled switch, minLevel 5, panel message) in data/gates.json - Gate comm window shows the lock message in place of the LINK line and grays out REQUEST JUMP; case widens to fit the two-line message - `jumpThroughGate` adds a flat denial toast on top as defense in depth - Tests cover the rule's branches (neutral/faction/unknown dest, missing level, enabled switch, custom minLevel) and assert the shipped galaxy has locked gates at level 0 that all open at level 5 |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||