orbit/dev
Brian Fertig 77d649276c Rework shop UI to cyberpunk sub-bar + entry state, fix panel geometry
- Shop now opens on the tab sub-bar only (shop video plays); clicking Buy/Sell reveals the trade panel — showcases the clip before the UI takes over.
- Tab bar and Confirm/Clear are now MenuButtons in a console-blue sub-bar that rests above the command deck, anchored to the deck's Shop button (MenuSubBar recipe), replacing the old top-of-screen custom buttons.
- Fix trade panel vertical placement: a Container's (x,y) is a pure translation of local space (verified via dev/cbox-test.html), so the grid position IS the panel top-left; setting it to topY + h/2 treated it as a centered origin and clipped bottom rows. Panel now anchors just under the HUD planet text via SurfaceScene.shopTopY().
- Parent TradeGrid plate/title to the grid container so they render above the shop video (scene-level depth-0 objects drew behind it in this build).
- Add dev probes (dev/cbox-test.html, dev/shop-shot.{html,mjs}) and update phaser-stub/test stubs for setSize/setBlendMode/rectangle; document entry state + sub-bar in docs/ECONOMY.md.
2026-09-11 21:19:32 -06:00
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asteroids.test.mjs
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build-check.html
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build-check.mjs
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build-shot.html Light up BUILT rows and name the world each build was installed on 2026-09-11 14:24:15 -06:00
build-shot.mjs Light up BUILT rows and name the world each build was installed on 2026-09-11 14:24:15 -06:00
builds.test.mjs Add shop buy/sell UI, cargo hold, and cargo bay upgrades 2026-09-11 20:11:34 -06:00
cargo.test.mjs Add shop buy/sell UI, cargo hold, and cargo bay upgrades 2026-09-11 20:11:34 -06:00
cbox-test.html Rework shop UI to cyberpunk sub-bar + entry state, fix panel geometry 2026-09-11 21:19:32 -06:00
cdp-eval.mjs
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cdp-firefox.mjs
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cdp-probe.mjs
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cdp-shot.mjs
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cdpshot.mjs
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clickout-test.html
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clickout-test.mjs
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comms-click.html
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comms-click.mjs
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comms-hold.html
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comms-hold.mjs
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comms-intro.html
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comms-intro.mjs
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comms-mine.html
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comms-mine.mjs
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comms-shot.html
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comms-shot.mjs
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comms-trestle-hold.html
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comms-trestle-hold.mjs
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comms-trestle.html
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comms-trestle.mjs
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comms-types.html
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comms-types.mjs
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comms-upgrade-hold.html
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comms-upgrade-hold.mjs
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comms.test.mjs
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compass-far.html
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compass-far.mjs
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contact.test.mjs
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container-probe.html
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container-probe.mjs
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decode.test.mjs
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dialog-shot.html
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dialog-shot.mjs
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discovery.test.mjs
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economy.test.mjs Add trade economy engine, credits currency, and goods catalog 2026-09-11 18:36:30 -06:00
exit-gate-shot.html
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exit-gate-shot.mjs
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faction-balance.diag.mjs Add faction territory floor and ring all stars by ownership 2026-09-11 13:34:35 -06:00
faction-sweep.diag.mjs Add faction territory floor and ring all stars by ownership 2026-09-11 13:34:35 -06:00
factions.test.mjs Add faction territory floor and ring all stars by ownership 2026-09-11 13:34:35 -06:00
frames.test.mjs
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galaxy-labels.test.mjs
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galaxy-legend-shot.html Add Galaxy tab legend key and faction tooltips 2026-09-11 10:10:04 -06:00
galaxy-legend-shot.mjs Add Galaxy tab legend key and faction tooltips 2026-09-11 10:10:04 -06:00
galaxy-map.test.mjs
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galaxy.test.mjs
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gate-comms.html
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gate-comms.mjs
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hold-restore.html
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hold-restore.mjs
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jump-travel.test.mjs
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jumpgate.test.mjs
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jumps.test.mjs
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landing-click.html
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landing-click.mjs
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map-click.html
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map-click.mjs
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map-shot.html
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map-shot.mjs
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menu-intro-test.html
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menu-intro-test.mjs
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mineral-hud.test.mjs
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mining-test.html
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mining-test.mjs
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mining.test.mjs
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music.test.mjs
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nebula.test.mjs Add thunder audio on lightning strike edges 2026-09-10 23:11:35 -06:00
phaser-loader.mjs
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phaser-stub.mjs Rework shop UI to cyberpunk sub-bar + entry state, fix panel geometry 2026-09-11 21:19:32 -06:00
planet.test.mjs
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popup-shot.html
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popup-shot.mjs
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probe-imports.html
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quest-ready.html
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quest-ready.mjs
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quest-tracker.test.mjs
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quests.test.mjs
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queue-celebrate.html
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queue-celebrate.mjs
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reputation.test.mjs
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research-builds.test.mjs
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research-complete-shot.html
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research-complete-shot.mjs
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research-shot.html
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research-shot.mjs
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route-shot.html
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route-shot.mjs
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route.test.mjs
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save-shot.html
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save-shot.mjs
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saves-ui-test.html
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saves-ui-test.mjs
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saves.test.mjs
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scan-test.html
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scan-test.mjs
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scan.test.mjs
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scene-restart-probe.html
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scene-restart-probe.mjs
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server.mjs
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sfx.test.mjs
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ship-behavior.test.mjs Add shop buy/sell UI, cargo hold, and cargo bay upgrades 2026-09-11 20:11:34 -06:00
shop-shot.html Rework shop UI to cyberpunk sub-bar + entry state, fix panel geometry 2026-09-11 21:19:32 -06:00
shop-shot.mjs Rework shop UI to cyberpunk sub-bar + entry state, fix panel geometry 2026-09-11 21:19:32 -06:00
shop-ui.test.mjs Rework shop UI to cyberpunk sub-bar + entry state, fix panel geometry 2026-09-11 21:19:32 -06:00
shot-firefox.mjs
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signal-compass-flow.html
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signal-compass-flow.mjs
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signal-compass.test.mjs
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smoke-game.mjs Add far-sky lightning bolts to nebula systems 2026-09-10 23:11:21 -06:00
star-art.test.mjs
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starfield.test.mjs
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station-frames.test.mjs
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station-shot.html
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station-shot.mjs
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storm.test.mjs
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surface-flow.mjs
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surface-hud-shot.html
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surface-hud-shot.mjs
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surface-hud.html
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surface-hud.mjs
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surface-shot.html
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surface-shot.mjs
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surface-skip.html
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surface-skip.mjs
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surface-test.html
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system-category.test.mjs
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system-chart.test.mjs
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system-effects.test.mjs Add far-sky lightning bolts to nebula systems 2026-09-10 23:11:21 -06:00
system-hud.test.mjs
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system-layout.test.mjs
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test-game.html
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tether-flow.html
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tether-flow.mjs
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tether-newworld.html
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tether-newworld.mjs
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tether-rules.audit.mjs
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tether.test.mjs
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type-preview.test.mjs
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video-reopen.html
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video-reopen.mjs
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video-replay.html
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video-replay.mjs
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wdshot.mjs
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world-names.test.mjs
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zorder-test.html
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zorder-test.mjs
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