- Ship gains a `thrust` state and `thrustToward()` that commits to the heading toward the click point and holds full throttle past it, until a plain click or stop steers out. - GameScene pointer handler branches on `pointer.event.shiftKey`: Shift+click locks the heading (raw aim), plain click still flies to the clamped stop point. - Mining teardown no longer stomps the ship state when the player has already moved it into `thrust`/`normal`. - Update hint text and add unit tests (tests 7–10) plus a live-scene smoke harness (`?thrusttest=1`) verifying past-click flight, steer-back arrival, stop braking, and mining-exit signaling. |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||