orbit/docs
Brian Fertig 729ab09d3e Enhance binary system visuals with two-light void lift, breath, and came
- Add VoidBase content layer (neutral dark+grit surface at depth -1) so the
  grade shader's two-light shadow lift can paint amber/azure onto the void
  (the clear color bypasses filters)
- Extend grade shader with uLift2* and uBreath uniforms: side A glows color 1,
  side B glows color 2 across the seeded axis, with a slow sinusoidal trade
- Wire breath period/depth from config into per-frame update()
- Rework WandererStar to anchor to the camera view each frame (wrap-in +
  parallax trail) so it stays visible in the sky regardless of ship travel;
  increase default core/halo sizes for a more present companion star
- Update systems.json binary effect with lift, breath, void config and larger
  wanderer sizes
- Add test coverage for the new two-light lift, breath animation, and shader
  uniform declarations (59 checks total)
2026-09-08 20:56:14 -06:00
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PROJECT_NOTES.md Enhance binary system visuals with two-light void lift, breath, and came 2026-09-08 20:56:14 -06:00