- Add VoidBase content layer (neutral dark+grit surface at depth -1) so the grade shader's two-light shadow lift can paint amber/azure onto the void (the clear color bypasses filters) - Extend grade shader with uLift2* and uBreath uniforms: side A glows color 1, side B glows color 2 across the seeded axis, with a slow sinusoidal trade - Wire breath period/depth from config into per-frame update() - Rework WandererStar to anchor to the camera view each frame (wrap-in + parallax trail) so it stays visible in the sky regardless of ship travel; increase default core/halo sizes for a more present companion star - Update systems.json binary effect with lift, breath, void config and larger wanderer sizes - Add test coverage for the new two-light lift, breath animation, and shader uniform declarations (59 checks total) |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||