orbit/dev
Brian Fertig 71f8bf6fe4 Fix shop buy-row bar position and stepper hitbox anchoring
- Center the row background plate on its own local origin so it no longer double-offsets with the object's world position, eliminating the right/down drift and stretched spacing.
- Switch stepper glyphs to a centered (0.5, 0.5) origin and recompute the tap area live inside hitAreaCallback against the current glyph size, so the box stays centered on the visible button even as qty text re-measures.
- Add dev/shop-shot probes that assert bar fillRect coords and verify plus/minus clicks register on the glyph while a point in the old mis-anchored gap does not.
- Extend landing.json with additional land/surface/takeoff/shop video entries.
2026-09-12 08:54:50 -06:00
..
actionbar.test.mjs Lock the deck while the shop is up: only LEAVE SHOP stays live 2026-09-11 23:31:54 -06:00
asteroids.test.mjs
…
build-check.html
…
build-check.mjs
…
build-shot.html Light up BUILT rows and name the world each build was installed on 2026-09-11 14:24:15 -06:00
build-shot.mjs Light up BUILT rows and name the world each build was installed on 2026-09-11 14:24:15 -06:00
builds.test.mjs Add shop buy/sell UI, cargo hold, and cargo bay upgrades 2026-09-11 20:11:34 -06:00
cargo.test.mjs Add shop buy/sell UI, cargo hold, and cargo bay upgrades 2026-09-11 20:11:34 -06:00
cbox-test.html Rework shop UI to cyberpunk sub-bar + entry state, fix panel geometry 2026-09-11 21:19:32 -06:00
cdp-eval.mjs
…
cdp-firefox.mjs
…
cdp-probe.mjs
…
cdp-shot.mjs
…
cdpshot.mjs
…
clickout-test.html
…
clickout-test.mjs
…
comms-click.html
…
comms-click.mjs
…
comms-hold.html
…
comms-hold.mjs
…
comms-intro.html
…
comms-intro.mjs
…
comms-mine.html
…
comms-mine.mjs
…
comms-shot.html
…
comms-shot.mjs
…
comms-trestle-hold.html
…
comms-trestle-hold.mjs
…
comms-trestle.html
…
comms-trestle.mjs
…
comms-types.html
…
comms-types.mjs
…
comms-upgrade-hold.html
…
comms-upgrade-hold.mjs
…
comms.test.mjs Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
compass-far.html
…
compass-far.mjs
…
contact.test.mjs
…
container-probe.html
…
container-probe.mjs
…
decode.test.mjs
…
dialog-shot.html
…
dialog-shot.mjs
…
discovery.test.mjs Rebuild in-system layout around tether discovery + the edge margin 2026-09-10 18:53:30 -06:00
economy.test.mjs Add signature gemstone as guaranteed local buy in every shop 2026-09-11 21:58:05 -06:00
exit-gate-shot.html
…
exit-gate-shot.mjs
…
faction-balance.diag.mjs Add faction territory floor and ring all stars by ownership 2026-09-11 13:34:35 -06:00
faction-sweep.diag.mjs Add faction territory floor and ring all stars by ownership 2026-09-11 13:34:35 -06:00
factions.test.mjs Add faction territory floor and ring all stars by ownership 2026-09-11 13:34:35 -06:00
frames.test.mjs Add faction worldgen layer: territories, capitals, bridges, and arid pla 2026-09-10 21:45:33 -06:00
galaxy-labels.test.mjs
…
galaxy-legend-shot.html Add Galaxy tab legend key and faction tooltips 2026-09-11 10:10:04 -06:00
galaxy-legend-shot.mjs Add Galaxy tab legend key and faction tooltips 2026-09-11 10:10:04 -06:00
galaxy-map.test.mjs Add faction worldgen layer: territories, capitals, bridges, and arid pla 2026-09-10 21:45:33 -06:00
galaxy.test.mjs Add faction worldgen layer: territories, capitals, bridges, and arid pla 2026-09-10 21:45:33 -06:00
gate-comms.html
…
gate-comms.mjs
…
hold-restore.html
…
hold-restore.mjs
…
jump-travel.test.mjs
…
jumpgate.test.mjs
…
jumps.test.mjs Add faction worldgen layer: territories, capitals, bridges, and arid pla 2026-09-10 21:45:33 -06:00
landing-click.html
…
landing-click.mjs
…
map-click.html
…
map-click.mjs
…
map-shot.html
…
map-shot.mjs
…
menu-intro-test.html
…
menu-intro-test.mjs
…
mineral-hud.test.mjs
…
mining-test.html
…
mining-test.mjs
…
mining.test.mjs
…
music.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
nebula.test.mjs Add thunder audio on lightning strike edges 2026-09-10 23:11:35 -06:00
phaser-loader.mjs
…
phaser-stub.mjs Widen the BUY list right up against the SELL grid; the row description drops to 11px and wraps to two lines without touching the price/stepper 2026-09-11 23:47:43 -06:00
planet.test.mjs
…
popup-shot.html
…
popup-shot.mjs
…
probe-imports.html
…
quest-ready.html Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
quest-ready.mjs Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
quest-tracker.test.mjs Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
quests.test.mjs Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
queue-celebrate.html
…
queue-celebrate.mjs
…
reputation.test.mjs
…
research-builds.test.mjs
…
research-complete-shot.html
…
research-complete-shot.mjs
…
research-shot.html
…
research-shot.mjs
…
route-shot.html
…
route-shot.mjs
…
route.test.mjs
…
save-shot.html Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
save-shot.mjs Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves-ui-test.html Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves-ui-test.mjs Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves.test.mjs
…
scan-test.html
…
scan-test.mjs
…
scan.test.mjs
…
scene-restart-probe.html
…
scene-restart-probe.mjs
…
server.mjs
…
sfx.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
ship-behavior.test.mjs Add shop buy/sell UI, cargo hold, and cargo bay upgrades 2026-09-11 20:11:34 -06:00
shop-shot.html Show shop cell name + price in a hover tooltip instead of over the icon 2026-09-11 21:39:51 -06:00
shop-shot.mjs Fix shop buy-row bar position and stepper hitbox anchoring 2026-09-12 08:54:50 -06:00
shop-ui.test.mjs Span the trade panel to the screen edges: SELL flush with the planet text, BUY out to the same right padding 2026-09-12 00:06:17 -06:00
shot-firefox.mjs
…
signal-compass-flow.html
…
signal-compass-flow.mjs
…
signal-compass.test.mjs
…
smoke-game.mjs Add far-sky lightning bolts to nebula systems 2026-09-10 23:11:21 -06:00
star-art.test.mjs
…
starfield.test.mjs
…
station-frames.test.mjs
…
station-shot.html
…
station-shot.mjs
…
storm.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
surface-flow.mjs
…
surface-hud-shot.html
…
surface-hud-shot.mjs
…
surface-hud.html
…
surface-hud.mjs
…
surface-shot.html
…
surface-shot.mjs
…
surface-skip.html
…
surface-skip.mjs
…
surface-test.html
…
system-category.test.mjs
…
system-chart.test.mjs
…
system-effects.test.mjs Add far-sky lightning bolts to nebula systems 2026-09-10 23:11:21 -06:00
system-hud.test.mjs Add "Leaving the Nest" quest chain and READY tracker state 2026-09-10 20:29:47 -06:00
system-layout.test.mjs Rebuild in-system layout around tether discovery + the edge margin 2026-09-10 18:53:30 -06:00
test-game.html
…
tether-flow.html
…
tether-flow.mjs
…
tether-newworld.html
…
tether-newworld.mjs
…
tether-rules.audit.mjs Rebuild in-system layout around tether discovery + the edge margin 2026-09-10 18:53:30 -06:00
tether.test.mjs
…
type-preview.test.mjs Add world preview (?type=) for judging landable worlds/stations 2026-09-09 16:46:24 -06:00
video-reopen.html
…
video-reopen.mjs
…
video-replay.html
…
video-replay.mjs
…
wdshot.mjs
…
world-names.test.mjs
…
zorder-test.html
…
zorder-test.mjs
…