orbit/js
Brian Fertig 716f9270ae Overhaul combat FX: laser bolts, impact reads, shield-sphere strike, and
- Replace dot tracers with elongated glowing bolts (trail band + core streak + head bloom)
  and a directional muzzle flare in both the range and main-game contexts.
- Add enemy impact reads: core flash, directional sparks along the travel vector,
  cyan arc ripple on shield hits vs orange shards on hull hits, white craft hit-flash,
  and a polished damage-number pop.
- Add player shield-sphere strike effect: full-sphere outline + bright arc centered on
  the laser's incoming bearing, radial ripple, spark burst, and a shield-collapse cue
  when shields break to hull.
- Add subtle world-camera shake on player hits, enemy kills, and shield-break while
  keeping the HUD/combat bar perfectly still via the fx-ui camera split.
- Expose new visual knobs (bolt size/trail, muzzle, arc span, shake intensity) in
  data/combat.json; fix Fx.update destroying ships on tintFlash expiry.
2026-09-17 07:55:48 -06:00
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build
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combat Overhaul combat FX: laser bolts, impact reads, shield-sphere strike, and 2026-09-17 07:55:48 -06:00
comms Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
config
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dev
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economy
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entities
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galaxy
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mining
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quests Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
reputation
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research
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save Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
scan
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scenes Simplify pirate ambush spawn to off-screen around player 2026-09-16 20:35:03 -06:00
tether
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ui Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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