- Introduce the oac-system-complete visual comm that fires on the 'systemComplete' trigger when a system's jumpgate research unlocks, arming before the generic researchComplete sign-off so the FIFO plays specific -> generic. - Support an optional audioPool list of speech clips in CommsModel; the hub picks one at random per arm so only the chosen clip is fetched and cached, with validation that audio comms need a clip or pool. - Wire GameScene to trigger systemComplete on activateGates when the system nav chart is complete. - Update comms tests for the new comm, pool normalization/asset rolling, roster counts, and add a tether-rules audit script plus station shop video references and lava assets. |
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| .. | ||
| build | ||
| comms | ||
| config | ||
| dev | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||