orbit/data
Brian Fertig 6dcc340a3b Add system-complete comm and audioPool random clip support
- Introduce the oac-system-complete visual comm that fires on the
  'systemComplete' trigger when a system's jumpgate research unlocks,
  arming before the generic researchComplete sign-off so the FIFO plays
  specific -> generic.
- Support an optional audioPool list of speech clips in CommsModel; the
  hub picks one at random per arm so only the chosen clip is fetched and
  cached, with validation that audio comms need a clip or pool.
- Wire GameScene to trigger systemComplete on activateGates when the
  system nav chart is complete.
- Update comms tests for the new comm, pool normalization/asset rolling,
  roster counts, and add a tether-rules audit script plus station shop
  video references and lava assets.
2026-09-09 22:20:30 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json Auto-install level-1 tether on first landing of any world 2026-09-09 13:11:38 -06:00
comms.json Add system-complete comm and audioPool random clip support 2026-09-09 22:20:30 -06:00
galaxy.json
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game.json
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gates.json
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landing.json Add system-complete comm and audioPool random clip support 2026-09-09 22:20:30 -06:00
manifest.json
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map.json Auto-install level-1 tether on first landing of any world 2026-09-09 13:11:38 -06:00
menu.json
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mineralhud.json
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music.json Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
naming.json
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planets.json
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quests.json
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reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
ship.json
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signalCompass.json
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stations.json
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systems.json
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tether.json
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theme.json
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