- Introduce the oac-system-complete visual comm that fires on the 'systemComplete' trigger when a system's jumpgate research unlocks, arming before the generic researchComplete sign-off so the FIFO plays specific -> generic. - Support an optional audioPool list of speech clips in CommsModel; the hub picks one at random per arm so only the chosen clip is fetched and cached, with validation that audio comms need a clip or pool. - Wire GameScene to trigger systemComplete on activateGates when the system nav chart is complete. - Update comms tests for the new comm, pool normalization/asset rolling, roster counts, and add a tether-rules audit script plus station shop video references and lava assets. |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| comms.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||