orbit/assets
Brian Fertig 6dcc340a3b Add system-complete comm and audioPool random clip support
- Introduce the oac-system-complete visual comm that fires on the
  'systemComplete' trigger when a system's jumpgate research unlocks,
  arming before the generic researchComplete sign-off so the FIFO plays
  specific -> generic.
- Support an optional audioPool list of speech clips in CommsModel; the
  hub picks one at random per arm so only the chosen clip is fetched and
  cached, with validation that audio comms need a clip or pool.
- Wire GameScene to trigger systemComplete on activateGates when the
  system nav chart is complete.
- Update comms tests for the new comm, pool normalization/asset rolling,
  roster counts, and add a tether-rules audit script plus station shop
  video references and lava assets.
2026-09-09 22:20:30 -06:00
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fonts
fx
images Add system-complete comm and audioPool random clip support 2026-09-09 22:20:30 -06:00
music Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
speech
videos Add system-complete comm and audioPool random clip support 2026-09-09 22:20:30 -06:00