orbit/data
Brian Fertig 6dc0e99dee Add habitable storm visual effect and ice landing videos
- New StormLayer renders purple cloud clusters with a seeded charge → strike → afterglow envelope in the upper sky, using sprite compositing (back/flash/front trios) rather than shaders
- Add `stormEnvelope` + `sstep01` to SystemEffectsMath.js; refactor NebulaAtmosphere's cloud shape into a shared `cloudAlpha` used by both `drawCloud` and the storm's flash texture
- Extend EmberField with optional per-spark twinkle (rate/depth) so habitable fireflies pulse while redDwarf embers stay steady
- Wire StormLayer create/update/destroy into GameScene alongside the other content effects
- Populate `types.habitable.effect` in systems.json with grade, void, particles, and storm blocks; update landing.json to use ice land/takeoff videos for slots 02 and 03
- Add 7 new test checks covering the storm envelope math, habitable data contract, bundle sanity, and facade apply(); bump live types from three to four
2026-09-08 21:46:15 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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galaxy.json Change galaxy layout to a 2:1 field and harden jump-network construction 2026-09-08 14:51:19 -06:00
game.json Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
gates.json
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landing.json Add habitable storm visual effect and ice landing videos 2026-09-08 21:46:15 -06:00
manifest.json
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map.json Change galaxy layout to a 2:1 field and harden jump-network construction 2026-09-08 14:51:19 -06:00
menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
quests.json
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reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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signalCompass.json
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stations.json Add asteroid field depletion and restyle station compass + research edge 2026-09-08 13:18:48 -06:00
systems.json Add habitable storm visual effect and ice landing videos 2026-09-08 21:46:15 -06:00
tether.json
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theme.json
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