orbit/dev
Brian Fertig 6ba71620b4 Main menu: cyberpunk UI overhaul + shared theme layer
Shared visual language (data/theme.json): Ethnocentric headers,
   Centauri body, neon cyan/magenta, cut-corner panels, and a shared
   CRT/glitch overlay (scanlines, grid, vignette, scan sweep, RGB-split
   bursts) used by both scenes.

   - Menu: glitch title with RGB pull-apart, neon bloom, console frame +
     status chrome, staggered boot, seed decode scramble, reroll/New
     Game glitch feedback
   - GameScene: theme fonts, fainter overlay, arrival burst
   - Color.toCss() for canvas text (v4 writes fillStyle raw)

   Phaser v4 (Giedi) fixes: manual TimeClock/TweenManager stepping in
   scene update(); scene.add.existing() for constructed GameObjects;
   input.hitTestPointer() instead of Pointer.over(). Documented in
   PROJECT_NOTES.

   Dev: cdpshot/cdp-eval CDP drivers (headless virtual-time kills rAF).

   Verified: menu→game transition, click-to-fly, seed flows, all
   dev/*.test.mjs suites, no console errors.
2026-09-03 16:27:25 -06:00
..
cdp-eval.mjs Main menu: cyberpunk UI overhaul + shared theme layer 2026-09-03 16:27:25 -06:00
cdpshot.mjs Main menu: cyberpunk UI overhaul + shared theme layer 2026-09-03 16:27:25 -06:00
galaxy.test.mjs Add a lived-in layer: settlements in generated systems 2026-09-03 11:25:03 -06:00
planet.test.mjs Add seed-deterministic planet frame pools 2026-09-03 15:10:24 -06:00
ship-behavior.test.mjs Ship Travel and Orientation Updates 2026-09-03 10:25:54 -06:00
smoke-game.mjs
starfield.test.mjs Ship Travel and Orientation Updates 2026-09-03 10:25:54 -06:00
test-game.html Add the home planet: a solid world the ship can approach but not enter 2026-09-03 14:44:01 -06:00