orbit/data
Brian Fertig 69ce598f6c Add seven enemy weapon patterns and a rolling ?combat demo wave sequence
- New hostiles frames 1–7 (bomber → warden) with distinct stats and
  monotonic difficulty ramp in data/combat.json
- Shared js/combat/Weapons.js dispatch for lance, spray, burst, rapid,
  ring, missile, and combo patterns used by both combat contexts
- New dodgeable heat-seeking Missile (capped turn-rate homing) plus pure
  geometry helpers in Combat.js
- Rewire ?combat boot to startWaves('combat_demo'): 7 rolling waves, one
  type each, 6 ships per wave, 3 concurrent, replacement per kill
- Add missile_fire SFX voice and extend tests/CDP demo checks for all
  patterns and the full wave run
2026-09-20 08:17:34 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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combat.json Add seven enemy weapon patterns and a rolling ?combat demo wave sequence 2026-09-20 08:17:34 -06:00
comms.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json
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goods.json
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landing.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
manifest.json
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map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json
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quests.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json Use dedicated combat SFX voices for cannon, hit, and enemy laser 2026-09-19 19:07:50 -06:00
ship.json
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shipScreen.json Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
shopui.json
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sidequests.json Add XP rewards for sidequest patrols and cargo sale profit 2026-09-19 20:44:48 -06:00
signalCompass.json
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stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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