orbit/.pi/goals/archived
Brian Fertig 69ce598f6c Add seven enemy weapon patterns and a rolling ?combat demo wave sequence
- New hostiles frames 1–7 (bomber → warden) with distinct stats and
  monotonic difficulty ramp in data/combat.json
- Shared js/combat/Weapons.js dispatch for lance, spray, burst, rapid,
  ring, missile, and combo patterns used by both combat contexts
- New dodgeable heat-seeking Missile (capped turn-rate homing) plus pure
  geometry helpers in Combat.js
- Rewire ?combat boot to startWaves('combat_demo'): 7 rolling waves, one
  type each, 6 ships per wave, 3 concurrent, replacement per kill
- Add missile_fire SFX voice and extend tests/CDP demo checks for all
  patterns and the full wave run
2026-09-20 08:17:34 -06:00
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goal_2026091603040656_mu3lln4y-51f5mi.md
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goal_2026091623080422_mu4xefwj-ebnq8h.md
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goal_2026091909324453_mu7ieab2-f24hte.md Fix MineralHud capacity restore snapping the fill back to stale fraction 2026-09-19 09:53:46 -06:00
goal_2026091923060370_mu986lbo-140zqa.md Add seven enemy weapon patterns and a rolling ?combat demo wave sequence 2026-09-20 08:17:34 -06:00