- Sidequest patrol contracts now pay an XP reward alongside credits, fixed at accept as the experience worth of defeated contacts (contacts × wave total × roster xp) and granted via XpManager with a 'sidequest' source tag on claim - Cargo sales earn 1 XP per credit above each bay's recorded purchase cost; bays with no cost basis or sold at/below cost earn nothing, granted via the same pipe with a 'trade' source tag - New CargoHold.costsFor() returns FIFO per-bay costs for the profit basis without mutating the hold - Job board payout/claim lines and console toasts display both credits and XP when present; old saves without an xp field derive it from the encounters spec or fall back to 0 |
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| .. | ||
| Bullet.js | ||
| CamShake.js | ||
| Combat.js | ||
| CombatHud.js | ||
| CombatScene.js | ||
| CombatSfx.js | ||
| CombatSystem.js | ||
| EnemyShip.js | ||
| EnemyTypes.js | ||
| Fx.js | ||
| StarDrift.js | ||
| Waves.js | ||
| XpManager.js | ||
| main.js | ||