orbit/data
Brian Fertig 658babe216 Add XP rewards for sidequest patrols and cargo sale profit
- Sidequest patrol contracts now pay an XP reward alongside credits, fixed at accept as the experience worth of defeated contacts (contacts × wave total × roster xp) and granted via XpManager with a 'sidequest' source tag on claim
- Cargo sales earn 1 XP per credit above each bay's recorded purchase cost; bays with no cost basis or sold at/below cost earn nothing, granted via the same pipe with a 'trade' source tag
- New CargoHold.costsFor() returns FIFO per-bay costs for the profit basis without mutating the hold
- Job board payout/claim lines and console toasts display both credits and XP when present; old saves without an xp field derive it from the encounters spec or fall back to 0
2026-09-19 20:44:48 -06:00
..
research
…
actionbar.json
…
asteroids.json
…
builds.json
…
combat.json Disable threat markers in combat HUD config 2026-09-19 18:48:19 -06:00
comms.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
creditshud.json
…
economy.json
…
factions.json
…
galaxy.json
…
game.json
…
gates.json Color route marks by destination kind 2026-09-19 12:38:56 -06:00
goods.json
…
landing.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
manifest.json
…
map.json
…
menu.json
…
mineralhud.json
…
music.json
…
naming.json
…
planets.json
…
progression.json
…
quests.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
reputation.json
…
research.json
…
save.json
…
scan.json
…
settlements.json
…
sfx.json Use dedicated combat SFX voices for cannon, hit, and enemy laser 2026-09-19 19:07:50 -06:00
ship.json
…
shipScreen.json Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
shopui.json
…
sidequests.json Add XP rewards for sidequest patrols and cargo sale profit 2026-09-19 20:44:48 -06:00
signalCompass.json
…
stations.json
…
systems.json
…
tether.json
…
theme.json
…
vignettes.json
…