- Add `_encountersLockedByQuest()` to GameScene: while the delivery chain is live (not yet completed AND claimed), keep the encounter director from rolling. Quests disabled = gate off too. - AND the new scene-side hold into `encounters.update`'s `allowed` so the pure clock stays untouched; document the contract in Encounters.js. - Ship new transport sprite assets (ships-transport.png/.psd). |
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|---|---|---|
| .. | ||
| characters | ||
| originals | ||
| asteroids.png | ||
| asteroids.psd | ||
| goods.png | ||
| goods.psd | ||
| jumpgate.png | ||
| jumpgate.psd | ||
| planets.png | ||
| planets.psd | ||
| ships-enemy.png | ||
| ships-enemy.psd | ||
| ships-player.png | ||
| ships-player.psd | ||
| ships-transport.png | ||
| ships-transport.psd | ||
| spacestations.png | ||
| spacestations.psd | ||