orbit/js
Brian Fertig 63bb6508bb Fix white-flash sticking bug with overlap guard and periodic tint purge
- Prevent overlapping hit flashes from stacking, which captured the in-flash
  state as the restore value and left crafts permanently white
- Track flashed crafts in a Set so the expiry path can always settle them
- Add purgeCraftTints(), called every ~250 ms from update(), that re-asserts
  normal colors on any craft (tracked or roster) not holding a live flash
- Wire purgeRoster in both CombatScene and CombatSystem so the purge covers
  the full player + enemy pack, not just Fx's own flashes
- Prune destroyed crafts from the tracking set to avoid leaked references
- Add tests covering overlap extension, kill-seam settle, periodic purge,
  roster coverage, and dead-craft pruning
2026-09-17 16:50:33 -06:00
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build
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combat Fix white-flash sticking bug with overlap guard and periodic tint purge 2026-09-17 16:50:33 -06:00
comms Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
config
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dev
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economy
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entities
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galaxy
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mining
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quests Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
reputation
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research
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save Add 'Pirate Problems' quest with combat ambush and save-state ledgers 2026-09-16 20:15:21 -06:00
scan
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scenes Simplify pirate ambush spawn to off-screen around player 2026-09-16 20:35:03 -06:00
tether
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ui
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utils
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vendor
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vignettes
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visuals
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main.js
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