50 lines
2.7 KiB
JSON
50 lines
2.7 KiB
JSON
{
|
||
"name": "Orbit",
|
||
"version": "0.2.0",
|
||
"width": 1280,
|
||
"height": 720,
|
||
"backgroundColor": "#04060d",
|
||
"hintText": "click anywhere to fly · shift+click to hold the heading · click a rock to mine · the tether holds your range",
|
||
"markerColor": "#41c7ff",
|
||
"physics": {
|
||
"default": "arcade"
|
||
},
|
||
"debug": false,
|
||
"starfield": {
|
||
"enabled": true,
|
||
"count": 200,
|
||
"parallax": [0.15, 0.85],
|
||
"colors": ["#ffffff", "#b9c6ff", "#8090b8"]
|
||
},
|
||
"nebula": {
|
||
"_comment": "The nebula GAS layer — soft coloured clouds BEHIND the art (depth 3: above the starfield's 0–2, below the planets at 5 and the ship at 10). Shown only on nebula-type systems, tinted with the system's own atmosphere color (SystemGenerator stamps content.atmosphere.color from this palette). palette = the 8 nebula shades; one is assigned at random to each system at galaxy generation (deterministic per seed). count/alpha/size/parallax/drift tune the look — keep it subtle: a wash of colour, not a wall of it. shapes = how many distinct cloud puffs to vary between (so it doesn't read as one image repeated). texture.* drives each puff (fbm value-noise for structure, wide radial falloff so it has no hard edge).",
|
||
"enabled": true,
|
||
"palette": ["#f0884a", "#ecd23e", "#4fe08a", "#3fd6d6", "#5b9bf2", "#9a7ff5", "#e06fe0", "#f25f7a"],
|
||
"count": 6,
|
||
"alpha": [0.12, 0.22],
|
||
"size": [420, 900],
|
||
"parallax": [0.10, 0.22],
|
||
"drift": 2.5,
|
||
"shapes": 3,
|
||
"texture": { "size": 256, "octaves": 4, "persistence": 0.55 }
|
||
},
|
||
"camera": {
|
||
"followShip": true,
|
||
"followRate": 3.0
|
||
},
|
||
"discovery": {
|
||
"_comment": "Discovery rule: when the ship gets within distance px of an object's edge (edge-to-edge), the object is discovered — and stays discovered for the rest of the galaxy. compass = the off-screen arrows: edgeInset px in from the screen edge, and minSeparation px kept between arrows so they never stack; farDistance px from the SHIP is where the FAR display begins — the arrow shrinks to farArrowScale and the chip folds to a smallBox px text-less box (hovering the small box expands it back to the full readout); smallHitSlack = hover/click slack (px) around the small box so it stays an easy target. expandDelay/collapseDelay (ms) = the hover INTENT on the small box: the expand waits expandDelay after the pointer enters (a flick over doesn't pop it) and the fold-back waits collapseDelay after the pointer leaves (hover back within the grace and it stays expanded).",
|
||
"distance": 540,
|
||
"compass": {
|
||
"edgeInset": 26,
|
||
"minSeparation": 130,
|
||
"farDistance": 5120,
|
||
"farArrowScale": 0.6,
|
||
"smallBox": 26,
|
||
"smallHitSlack": 16,
|
||
"expandDelay": 300,
|
||
"collapseDelay": 2000
|
||
}
|
||
}
|
||
}
|