orbit/assets/images
Brian Fertig 602eaf0c9e Polish Ramming Charge FX with fire textures and SCREEN blend
- Add canvas-drawn comet head, arrival fireball, and damage-radius ring textures in Fx.js, replacing the old single-dot streak/ring combo
- Switch all ram-related (and general glow) sprites from ADD to SCREEN blend to fix the "dark box" artifact over semi-transparent nebula backgrounds
- Introduce ember trail particles that linger ~1 s behind the hull during the dash, plus a flickering comet head that rides the ship and is released on impact
- Add `ramBlast()` impact sequence: ignition flash, blooming fireball, exact damage-radius ring, shock ripples, and debris sparks
- Wire in the heaviest camera shake beat (`ram`) and layer the data's sfxEvent under a thunder boom at impact
- Bump skill fx `ringLifeMs` to 480 so the damage-radius ring lingers long enough to read
- Add dev CDP harnesses (`cdp.mjs`, `ram-shot.mjs`, `ram-video.mjs`) and reference stills/video for the charge's three key frames
2026-09-27 14:28:22 -06:00
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characters
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originals Polish Ramming Charge FX with fire textures and SCREEN blend 2026-09-27 14:28:22 -06:00
asteroids.png
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asteroids.psd
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classes.png
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classes.psd
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goods.png
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goods.psd
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jumpgate.png
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jumpgate.psd
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planets.png Freeze world input while skill tree console is open 2026-09-27 10:47:24 -06:00
planets.psd Freeze world input while skill tree console is open 2026-09-27 10:47:24 -06:00
ships-enemy.png
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ships-enemy.psd
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ships-player.png
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ships-player.psd
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ships-transport.png
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ships-transport.psd
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skills.png
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skills.psd
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spacestations.png
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spacestations.psd
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