orbit/js/ui
Brian Fertig 5f54cc327e Add trade economy engine, credits currency, and goods catalog
- New Economy.js price/stock engine: deterministic buy/sell prices based on
  producer/demand classes and hop distance (regional availability model)
- Goods catalog (114 goods, 9 categories) with spritesheet mapping and
  per-class producer/demand roles
- Credits state on Ship (add/spend/set/canAfford), save/restore support,
  and upper-right HUD stacked above the minerals readout
- Quest reward payout now supports credits alongside minerals
- cargoHold reduced to 4 units for initial play balance
- Economy generation pass in Galaxy.js computes classBySystem and
  producerHops via multi-source BFS over the jump network
- dev/economy.test.mjs validates determinism, fixed prices, trade loop
  profitability, distance scaling, shop floor composition, and icon mapping
- docs/ECONOMY.md: full design doc covering pricing model, gemstone system,
  and locked decisions
2026-09-11 18:36:30 -06:00
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ActionBar.js
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BuildWindow.js Light up BUILT rows and name the world each build was installed on 2026-09-11 14:24:15 -06:00
CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js Add trade economy engine, credits currency, and goods catalog 2026-09-11 18:36:30 -06:00
CyberShape.js
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DiscoveryCompass.js
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GalaxyView.js Add faction territory floor and ring all stars by ownership 2026-09-11 13:34:35 -06:00
GlitchText.js
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MapWindow.js Add Galaxy tab legend key and faction tooltips 2026-09-11 10:10:04 -06:00
MenuButton.js
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MenuSubBar.js
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MineralHud.js Add trade economy engine, credits currency, and goods catalog 2026-09-11 18:36:30 -06:00
MiningPopup.js
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QuestTrackerHud.js
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QuestWindow.js
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ResearchWindow.js
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SavePanel.js
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SignalCompass.js
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SlotCard.js
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Toast.js
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