orbit/data
Brian Fertig 5e799bbd5a Add pirate comms: attack/defeat/bounty voice lines with speech and video
- Raiders now roll an attack comm on-screen (50%) or on rolling-wave arrival (20%), and a defeat comm on kill (20%), driven by per-type config in combat.json
- New bounty-attack comm fires when the wanted leader's fight stands up in GameScene._fireBountyEngagements
- Ship 12 pirate speech clips, 3 enemy video clips, and register three new senders (pirate, pirate_defeat, pirate_bounty) in comms.json
- Wire onComm seam through CombatSystem so the scene can arm CommsHub triggers; rolls are no-ops when the seam is absent
- Add combat, bounty-hunt, and comms test coverage for the new roll logic, trigger arming, asset presence, and roster count
2026-09-20 21:34:05 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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combat.json Add pirate comms: attack/defeat/bounty voice lines with speech and video 2026-09-20 21:34:05 -06:00
comms.json Add pirate comms: attack/defeat/bounty voice lines with speech and video 2026-09-20 21:34:05 -06:00
creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json
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goods.json
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landing.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
manifest.json
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map.json
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menu.json
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mineralhud.json
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music.json Add combat soundtrack that swaps in when combat goes live 2026-09-20 20:38:07 -06:00
naming.json
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planets.json
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progression.json
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quests.json Add Pirate Problems quest payoff comms and trigger arming 2026-09-19 19:49:30 -06:00
reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json Use dedicated combat SFX voices for cannon, hit, and enemy laser 2026-09-19 19:07:50 -06:00
ship.json
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shipScreen.json Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
shopui.json
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sidequests.json Add BOUNTY HUNT side quest with elite combat seam and verification 2026-09-20 20:10:07 -06:00
signalCompass.json
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stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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