orbit/js/galaxy
Brian Fertig 5e4f94f385 Rework galaxy layout into square Poisson-disk field with zone-based type
- Replace the sparse disk (radius, flatten, spiral arms, per-type radiusBand)
  with a seeded square domain placed by Bridson Poisson-disk sampling for
  even, organic star spacing (no clumps/voids).
- Add a home→far difficulty axis: each record now carries `d` (0 at the home
  corner, 1 at the opposite corner) and a named zone; type distribution is
  mixed per zone via `distribution.zoneMix` instead of radial bands.
- Move the starting system to the star nearest the configured corner
  (`startingSystem.policy: "corner"`, default SE / lower right), with
  `center` and `random` policies still supported.
- Increase default system count from 60 to 90 and retune settlement density
  gradient, landing video slots, and test expectations to the new layout.
2026-09-08 14:28:24 -06:00
..
Discovery.js
Galaxy.js Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
GalaxyChart.js
JumpNetwork.js
JumpTravel.js
PlanetFrames.js
Route.js
StationFrames.js Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
SystemChart.js
SystemGenerator.js Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
SystemReport.js Compact the system dossier to identity + faction status 2026-09-08 12:07:18 -06:00