- Replace the sparse disk (radius, flatten, spiral arms, per-type radiusBand) with a seeded square domain placed by Bridson Poisson-disk sampling for even, organic star spacing (no clumps/voids). - Add a home→far difficulty axis: each record now carries `d` (0 at the home corner, 1 at the opposite corner) and a named zone; type distribution is mixed per zone via `distribution.zoneMix` instead of radial bands. - Move the starting system to the star nearest the configured corner (`startingSystem.policy: "corner"`, default SE / lower right), with `center` and `random` policies still supported. - Increase default system count from 60 to 90 and retune settlement density gradient, landing video slots, and test expectations to the new layout. |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||