orbit/js
Brian Fertig 4312177c3d Add BOUNTY HUNT side quest with elite combat seam and verification
- Enable the `bounty` category in data/sidequests.json with level-2 gate,
  Neutral-only contexts, encounter chain odds, and 20 written leader dossiers
- Add pure bounty model to SideQuests.js: plan derivation, wave scripts, XP,
  sequential waypoint rule, and completion only via the mark's kill
- Extend combat seam (Waves/CombatSystem/EnemyShip) for a named elite unit
  deployed with the opening group at scaled hull/damage, plus haltWaves() so
  killing the mark stops deployments while survivors stay hostile
- Wire GameScene/SurfaceScene/JobBoardWindow for locked rows, dossier readout,
  sequential check-ins, engagement chain, and single idempotent claim
- Add dev/bounty-hunts.test.mjs (591 checks) and in-browser probe with JSON/PNG
  evidence; update patrol/sidequests tests for the new live category
2026-09-20 20:10:07 -06:00
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build
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combat Add BOUNTY HUNT side quest with elite combat seam and verification 2026-09-20 20:10:07 -06:00
comms
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config
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dev
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economy Add XP rewards for sidequest patrols and cargo sale profit 2026-09-19 20:44:48 -06:00
entities
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galaxy
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mining
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quests Add BOUNTY HUNT side quest with elite combat seam and verification 2026-09-20 20:10:07 -06:00
reputation
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research
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save
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scan
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scenes Add BOUNTY HUNT side quest with elite combat seam and verification 2026-09-20 20:10:07 -06:00
ship
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tether
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ui Add BOUNTY HUNT side quest with elite combat seam and verification 2026-09-20 20:10:07 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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