- Stamp `c.lockAt` as elapsed beat time instead of an absolute scene-clock value, so `el >= c.lockAt` holds and the slots actually lock onto the final level during a live session (previously they kept cycling random digits) - Add regression test 6 covering a marquee on a scene clock at 60s - Refresh marquee dev screenshots - Add trestle-q4-04/05 speech assets |
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|---|---|---|
| .. | ||
| intro-01.mp3 | ||
| intro-02.mp3 | ||
| q2-01.mp3 | ||
| q2-02.mp3 | ||
| q2-03.mp3 | ||
| q2-04.mp3 | ||
| q2-05.mp3 | ||
| trestle-q3-01.mp3 | ||
| trestle-q4-01.mp3 | ||
| trestle-q4-02.mp3 | ||
| trestle-q4-03.mp3 | ||
| trestle-q4-04.mp3 | ||
| trestle-q4-05.mp3 | ||