orbit/assets/speech/trestle
Brian Fertig d9ba476d57 Fix LevelUpMarquee digit lock on non-zero scene clocks
- Stamp `c.lockAt` as elapsed beat time instead of an absolute scene-clock value, so `el >= c.lockAt` holds and the slots actually lock onto the final level during a live session (previously they kept cycling random digits)
- Add regression test 6 covering a marquee on a scene clock at 60s
- Refresh marquee dev screenshots
- Add trestle-q4-04/05 speech assets
2026-09-19 19:16:45 -06:00
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intro-01.mp3
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intro-02.mp3
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q2-01.mp3
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q2-02.mp3
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q2-03.mp3
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q2-04.mp3
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q2-05.mp3
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trestle-q3-01.mp3
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trestle-q4-01.mp3
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trestle-q4-02.mp3
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trestle-q4-03.mp3
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trestle-q4-04.mp3 Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
trestle-q4-05.mp3 Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00