orbit/dev
Brian Fertig 5a67dbb206 Implement gate jump travel between systems
- Add JumpTravel.js with pure arrival geometry (return-gate lookup, spawn point past keepout) and wire it into GameScene.jumpThroughGate to re-stage the run via the save pipeline and scene restart
- Add gate hit-test (gateAt) so active gates trigger the jump on click while dormant ones show a console nudge and fall through to fly-here
- Add jump config block to gates.json (feature switch, arrival gap, delay, toast templates) and update landing.json gasgiant shop clips
- Add dev/jump-travel.test.mjs covering config, geometry, real-galaxy coverage, and determinism; refresh PROJECT_NOTES for the new mechanic
2026-09-06 16:37:48 -06:00
..
asteroids.test.mjs Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
build-check.html Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
build-check.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
builds.test.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
cdp-eval.mjs
cdp-firefox.mjs
cdp-shot.mjs Add research console with Exploration tech tree and save persistence 2026-09-05 14:59:27 -06:00
cdpshot.mjs
clickout-test.html
clickout-test.mjs
comms-click.html
comms-click.mjs Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
comms-shot.html
comms-shot.mjs
container-probe.html Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
container-probe.mjs Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
decode.test.mjs
discovery.test.mjs Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
frames.test.mjs Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
galaxy.test.mjs Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
hold-restore.html Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
hold-restore.mjs Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
jump-travel.test.mjs Implement gate jump travel between systems 2026-09-06 16:37:48 -06:00
jumpgate.test.mjs Add per-system research category that unlocks jump gates 2026-09-06 15:56:38 -06:00
jumps.test.mjs Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
landing-click.html
landing-click.mjs
mineral-hud.test.mjs Replace tether HUD with live mineral hold readout bar 2026-09-05 12:12:18 -06:00
mining-test.html
mining-test.mjs
mining.test.mjs Replace tether HUD with live mineral hold readout bar 2026-09-05 12:12:18 -06:00
music.test.mjs Add music system, UI SFX, and ship base stats 2026-09-05 10:10:18 -06:00
phaser-loader.mjs Add mining economy: rock shrink, split/shatter, and mineral hold 2026-09-05 11:18:35 -06:00
phaser-stub.mjs Replace tether HUD with live mineral hold readout bar 2026-09-05 12:12:18 -06:00
planet.test.mjs
popup-shot.html
popup-shot.mjs
probe-imports.html Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
reputation.test.mjs
research-builds.test.mjs Add per-system research category that unlocks jump gates 2026-09-06 15:56:38 -06:00
research-shot.html Add research console with Exploration tech tree and save persistence 2026-09-05 14:59:27 -06:00
research-shot.mjs Add research console with Exploration tech tree and save persistence 2026-09-05 14:59:27 -06:00
saves-ui-test.html
saves-ui-test.mjs Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
saves.test.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
scan-test.html
scan-test.mjs
scan.test.mjs
scene-restart-probe.html Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
scene-restart-probe.mjs Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
server.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
sfx.test.mjs Add music system, UI SFX, and ship base stats 2026-09-05 10:10:18 -06:00
ship-behavior.test.mjs Add music system, UI SFX, and ship base stats 2026-09-05 10:10:18 -06:00
shot-firefox.mjs
signal-compass-flow.html Add signal compass UI for scan-revealed undiscovered objects 2026-09-05 00:29:49 -06:00
signal-compass-flow.mjs Add signal compass UI for scan-revealed undiscovered objects 2026-09-05 00:29:49 -06:00
signal-compass.test.mjs Add signal compass UI for scan-revealed undiscovered objects 2026-09-05 00:29:49 -06:00
smoke-game.mjs
starfield.test.mjs
surface-flow.mjs
surface-hud-shot.html
surface-hud-shot.mjs
surface-hud.html
surface-hud.mjs
surface-shot.html
surface-shot.mjs
surface-skip.html Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
surface-skip.mjs Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
surface-test.html
system-category.test.mjs Add per-system research category that unlocks jump gates 2026-09-06 15:56:38 -06:00
system-hud.test.mjs Add jump gate network and in-system gate placement 2026-09-06 11:56:26 -06:00
test-game.html
tether-flow.html Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
tether-flow.mjs Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
tether.test.mjs Cap tether progression at level 3 and remove tether_l4 research node 2026-09-06 15:20:31 -06:00
wdshot.mjs
world-names.test.mjs Add build console with tether-l2 install, dev server, and diagnostics 2026-09-05 18:55:29 -06:00
zorder-test.html
zorder-test.mjs