orbit/assets/images/originals
Brian Fertig 5a67dbb206 Implement gate jump travel between systems
- Add JumpTravel.js with pure arrival geometry (return-gate lookup, spawn point past keepout) and wire it into GameScene.jumpThroughGate to re-stage the run via the save pipeline and scene restart
- Add gate hit-test (gateAt) so active gates trigger the jump on click while dormant ones show a console nudge and fall through to fly-here
- Add jump config block to gates.json (feature switch, arrival gap, delay, toast templates) and update landing.json gasgiant shop clips
- Add dev/jump-travel.test.mjs covering config, geometry, real-galaxy coverage, and determinism; refresh PROJECT_NOTES for the new mechanic
2026-09-06 16:37:48 -06:00
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Terran Surface 01.png
base-ship-01-iso.png
base-ship-01.png
base-ship-landed-terran.png
gasgiant-planet-01.png
gasgiant-planet-02.png
gasgiant-planet-03.png
gasgiant-shop-01.png Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00
gasgiant-shop-02.png Add per-system research category that unlocks jump gates 2026-09-06 15:56:38 -06:00
gasgiant-shop-03.png Implement gate jump travel between systems 2026-09-06 16:37:48 -06:00
gasgiant-surface-03.png Implement gate jump travel between systems 2026-09-06 16:37:48 -06:00
rocky-planet-01.png
rocky-planet-02.png
rocky-planet-03-a.png
rocky-planet-03-b.png
terran-planet-01.png
terran-planet-02.png
terran-planet-03.png
terran-shop-01.png
terran-shop-02.png
terran-shop-03.png Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00