orbit/data
Brian Fertig 57024084f4 Read live armor from the persistent combat ledger
- The ship console's CURRENT HULL / SHIELDS now reflect the combat system's hull and shields values at all times, not just while a fight is active.
- Previously, with no combat running the plate fell back to the maxima, masking damage that persists between fights until a landing or jump-arrival repair.
- Updated the shipScreen.json comment and ShipScreenModel docs to describe the ledger as persistent across fights and clarify `nominalLabel` is an at-full copy, not an out-of-combat flag.
2026-09-30 18:53:41 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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classes.json Add level-5 class selection with Vanguard and Wraith bonuses 2026-09-26 18:58:37 -06:00
combat.json Add Mindweave bullet homing and all-hostile ability targeting 2026-09-30 17:54:03 -06:00
comms.json Add compact video-only comms box for in-combat visual calls 2026-09-28 13:28:31 -06:00
creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json Tune jumpgate activation research duration to 20 s 2026-09-30 15:36:27 -06:00
goods.json
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landing.json
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manifest.json Add skill layer: data-driven Skill Tree, combat bar seats, and two Vangu 2026-09-27 07:20:55 -06:00
map.json
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menu.json
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mineralhud.json
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music.json Add arid tracks and swap in new spacestation music 2026-09-26 11:09:01 -06:00
naming.json
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planets.json
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progression.json
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quests.json
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reputation.json Add pirate-kill reputation milestone with per-system tally persistence 2026-09-26 09:50:50 -06:00
research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shipScreen.json Read live armor from the persistent combat ledger 2026-09-30 18:53:41 -06:00
shopui.json
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sidequests.json Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
signalCompass.json
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skills.json Add Inferno and Nanobots skills to the Vanguard tree 2026-09-27 22:06:03 -06:00
stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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