- Ship now starts with cargoHold 0; the bar vignette's DONE press builds out 4 bays (effects.cargoHold) and then places the special-package, making the parcel aboard the "cargoUpgraded" step's witness instead of a build-state check. - Remove the old capital-landing handoff and SurfaceScene package flag; onVignetteComplete in GameScene applies effects + handoff in order and refreshes the quest checklist. - Persist cargoHold through saves and gate jumps so the upgraded hold and its goods survive a scene restart or load (old saves fall back to the carried goods count). - Add arid-land/takeoff 02 assets, fix landing.json slot 3 mapping, and extend dev tests (jump-cargo probe, saves round-trip, vignette flow) to cover the new beat ordering and persistence. |
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| .. | ||
| build | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||